Ever since I began with my design education and professional work, my research has expanded in a variety of design topics and pedagogical initiative for obtaining broad knowledge and experiences. Throughout both graphic and industrial design backgrounds, my research includes both traditional and digital media, but not limited to spatial and temporal orientation for interactive communication. My design research has been reflected by design theories and methods from 20th-century design movement such as Constructivism, De Stijl, and Bauhaus focusing on design principles and fundamentalism.
As digital technology is developed more interactively with users’ intentions, products have demanded users to progress in depth of learning. Consideration of design fundamentals is essential for problem-solving in product design, especially understanding how users perceive and interact with given visual information in using various products. Products are getting more complicated, however, user interface and gestural interaction should be intuitive and user-friendly without any difficulties and challenges. Users discover more satisfaction when they know about digital infrastructure as how to operate devices without any questions or mistakes. Many digital devices still require users to be enhanced with consistent and unified interaction from the experienced knowledge: retention, progression, and completion for user tasks successfully. In comparison with required multi-tasks and functions in ubiquitous digital devices, analog products are intuitive to understand how to use. “Design of everyday things” by Don Norman addresses as how to optimize that conduit of communication in order to make the experience of using the object pleasurable and understandable. As products have adopted digital integrations with function and usage purposes, product design needs to be considered with human factors and user’s experience through the design heuristic.
My future research plan is to demonstrate the development of interaction-driven between analog and digital products. Since nature of design is aligned with human-beings, interaction metaphors are interpreted as different ways from multi-disciplines through science, engineering, psychology, architecture, product, fashion, visual communication and so on. Interaction appears when users are faced with digital technology and engineering from the analog format. I believe that good design is created based on human ergonomics with analog factors rather than appealing visual aesthetics and contents in digital media. My research will direct comparisons of interaction between analog and digital as how these two objects should be analyzed: evaluating and finding problems with Human-Centered Interaction focusing on User Interface (UI) and User Experience (UX) design based on human factors and behaviors. I am interested in discovering empirical evidence of effectiveness for using products approached both qualitative and quantitative measurements of usability. As the human-centered design is a primary research in interaction design, my research will reach out to various areas in which analog and digital are integrated.
Another research initiative is to collaborate with other searchers and scholars. Interaction design is not limited, but very much broad areas since human beings have developed with digital technology and environment such as wearable design for healthcare, intelligent cars for safety, mobile devices for the personal assistant, etc. Human beings will be changed as to how users create a new culture and society in a corresponding development of digital media. Thus, it is important to understand complex patterns from human behaviors and cognition of human sensors.